Legion Timewalking dungeons right now feels like going through an old content dungeon unscaled. I am sure we are all aware there’s usually an issue with scaling when it first comes out. We were told this would be around an Argus level (as mentioned in a previous response) but it certainly isn’t. We could use these lovely “borrowed” powers that boosted our chances at success/completion, yet I cannot use my covenant abilities, legendaries, azerite, or anything along these lines for the current iteration. They are disabled in the current iteration of the Mage Tower, yet I’m sure you all fondly remember going in with your artifact weapons outfitted with powerful relics and 1-2 legendaries! Memory of Sacrolash’s Dark Strike made the Affliction warlock challenge an utter joke if you were geared and only a moderate challenge if you weren’t. Some of my issues with Mage Tower:īorrowed Powers. I think Mage Tower absolutely needs to be tuned and tweaked. I wanted to go ahead and throw out my casual experience here. However, I don’t think reactivating artifacts or legion legendaries is anywhere close to the answer. It makes it easier to balance, but there were also artifact powers and more importantly, legendary effects that were in the game that made the challenges easier which are not there anymore. There is no “grind one more artifact level to make it easier”. I think the biggest difference between now and then is that as we are now, there is no borrowed power. Im not exactly sure that this is a good idea given the ones of us that did it during that time did it while being, according to Blizzard, severely undergeared. Right now, from what i’ve encountered personally, the balance of the mage tower feels around pre NH or NH at best. Coupled with that some challenges do/did appear to have scaling issues for the timewalking (needless to say some challanges were faceroll on Class X and hard on Class Y even back in legion). Which was already “nerfed” so to say given the original balance was around ToS gear. However we were told the balance would be around Argus level. I think the mage tower in particular should be available once per month tho since the 4month waiting time can feel quite a bit “meh”. All you can get is cosmetics for completing a very challenging, solo encounter. The beauty of it is that there is no power gain associated with the Mage Tower. Yes there are tons of posts complaining about how it is too hard, impossible, or a waste of time. I understand some other specs may have it worse off.įinal thing I’ll say for now, maybe we could also make it not destroy our armor quite so quickly But the ones I have tried feel attainable. I’m on the fence if there should be tuning to some specs/fights or not because I truly am enjoying the challenge, and no, I have not tried all 36 specs to be able to compare them equally. Extending the Mage tower beyond Christmas would be a welcome adjustment. This time of year is busy for a lot of players and we look forward to the Christmas break to play some WoW. With all that said, it would be tragic to put all the pulls and effort in to have the Mage Tower deactivate before getting rewarded with a kill. “What a joke” “Not worth the wait” “I thought this was supposed to be hard” kind of posts. If the tower had been a pushover, we would see the same posts in reverse. I’m personally very happy that it is a difficult challenge, and not a pushover. I’ve rarely had more fun dying over and over and slowly making changes to get further into the fights and closer to my elusive transmog sets. The quest “Power Unified” should now only consume one Spark of Shadowflame upon completion and reward 2.įixed an issue causing the progress bar for “Glimmerfish Before It’s Gone” to not appear.Let me start by saying the Mage Tower is awesome. Vileshard Crawlers no longer trigger on-death affix effects. Glacial Proto-Dragon’s Deep Chill periodic damage reduced by 20%. Updated the visual indicator for Savage Charge. Rotbow stalker’s Scented Meat impact damage reduced by 30%. Rotbow stalker’s Scented Meat periodic damage reduced by 25%. We also have more Mythic+ changes, as well as profession and quest fixes!įixed an issue that, in many cases, prevented Flightstones from dropping Normal and Heroic dungeons and bosses in Aberrus on all difficulties.įixed an issue that was causing too many Bonus Flightstones to be awarded when a player in the group increases their M+ rating. Today's hotfixes bring fixes for the Flightstone drop issues in raids and dungeons, as well as resolve a bug that was awarding bonus stones in certain scenarios.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |